What Is Fixed Foveated Rendering, And Why Does It Matter? | Tom's Hardware
Made a pic that shows how 'Foveated Rendering' works for those wondering : r/oculus
Foveated Rendering could really boost the graphics of VR gaming given limited computing power, in this image the focus circle is about 20% of the full image, 2000*2040 (PSVR2/eye) *2*0.2 < 1920*1080,
Easy VRS Integration with Eye Tracking | NVIDIA Technical Blog
Fixed foveated rendering on Oculus Quest not working - Unity Forum
AIXR Insights - How Zerolight uses Foveated Rendering in Enterprise VR