Trying to make thick smoke with "sharp edges", like candle's smoke but not so blurry/foggy. I get odd waves, ideas to prevent these? (2/2 is pic of the smoke material) : r/blenderhelp
GuruBlog - blender 2.71 cycles fire test
Smoke and Fire in Blender 2.71 Cycles | CG TUTORIAL
Tutorial: Smoke Textures and Making Smoke With Textures - BlenderNation
Smoke simulation in Eevee looks out of focus (Version:2.93.2) : r/blender
Procedural Smoke & Fire - Materials and Textures - Blender Artists Community
Tutorial: Create a Wicked Drum of Smoke in Blender
cycles render engine - Use of voxel data in Smoke/Fire Simulations - Blender Stack Exchange
Fake smoke v2. for blender 2.92 by anul147 on DeviantArt
volumetrics - Nice smoke in EEVEE - Blender Stack Exchange
Invisible cubes inside of smoke - Cycles Development - Developer Forum
Creating a fire and smoke shader | Blender Cycles: Materials and Textures Cookbook - Third Edition
I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like
Smoke Simulation with Blender | Render 3D Models and Simulations | FetchCFD